Bjørn Reppen

Lab sheet · GPU & geospatial · Betatech AS, Trondheim

Power flow, entirely GPU-resident

Hundreds of thousands of particles advected through an analytic flow field on a WGSL compute shader that models transfer from northern hydro generation to southern load centres. Trails accumulate in a ping-pong texture. The CPU writes one uniform per frame; everything else stays on the GPU.

FPS···
Particles···
Pipelinecompute + raster
APIWebGPU
low transfer   high transfer

Plate 03 · WebGPU Real @compute kernel · 64-thread workgroups · GPU-resident particle state



Happy to walk through any of it.

Also built: embedded systems, moving-map engines, production Rust against Norwegian national geodata, and a live product of my own at solrapport.no.

bjreppen@gmail.com