Power flow, entirely GPU-resident
Hundreds of thousands of particles advected through an analytic flow field on a WGSL compute shader that models transfer from northern hydro generation to southern load centres. Trails accumulate in a ping-pong texture. The CPU writes one uniform per frame; everything else stays on the GPU.
WebGPU not available in this browser
This plate needs a WebGPU-capable browser (Chrome/Edge 113+, or Safari 18+).
The compute-shader source ships in the bundle either way, so open
src/webgpu.ts to read the WGSL.
Plate 03 · WebGPU Real @compute kernel · 64-thread workgroups · GPU-resident particle state
Happy to walk through any of it.
Also built: embedded systems, moving-map engines, production Rust against Norwegian national geodata, and a live product of my own at solrapport.no.
bjreppen@gmail.com