A million grid assets, one draw call
A live MapLibre + deck.gl scene rendering 1,000,000 synthetic grid-asset points over Norway. All geometry is uploaded once as binary GPU buffers, so pan, zoom and animation cost no CPU re-tessellation. The hard part is keeping the buffer identity stable across frames so deck.gl never re-uploads.
FPS···
Points···
Draw calls1
RendererWebGL2
Plate 02 · deck.gl + MapLibre · WebGL2 Drag to pan · scroll to zoom · colour = simulated grid load · synthetic points
Happy to walk through any of it.
Also built: embedded systems, moving-map engines, production Rust against Norwegian national geodata, and a live product of my own at solrapport.no.
bjreppen@gmail.com